Arc Raiders Key Locations: Every Key and Where to Use It
Every Arc Raiders key and keycard on one page: the map, where each one is used or found, its rarity, and a link to the guide that covers it, where one does.
Category: Key & Keycard Locations ยท Updated 8 November 2026
Short answer
Every key room at a glance
The map marker for a key is its door, and for a Locked Gate security code it is the location the code is found in. A key's wiki page lists its sources, and the key's guide names them, so the useful thing to memorise is where you are going once you have one. Each guide names the door marker, building or location our map uses for the key, and quotes the key's own wiki page and item text.
| Key | Map | Rarity | Where it is used or found |
|---|---|---|---|
| Dam Control Tower Key | Dam Battlegrounds | Epic | Control Tower, beside Primary Facility |
| Dam Controlled Access Zone Key | Dam Battlegrounds | Rare | Controlled Access Zone building |
| Dam Testing Annex Key | Dam Battlegrounds | Rare | Testing Annex, 2 doors at ground level per the wiki |
| Dam Staff Room Key | Dam Battlegrounds | Uncommon | Research & Administration, toward the Control Tower |
| Dam Surveillance Key | Dam Battlegrounds | Uncommon | Water Treatment Control, west of Primary Facility |
| Buried City Town Hall Key | Buried City | Epic | Town Hall, north side at ground level |
| Buried City Hospital Key | Buried City | Rare | Hospital, north west corner, second floor |
| Raider Hatch Key | Any map | Rare | Any Raider Hatch |
| Buried City JKV Employee Access Card | Buried City | Uncommon | Space Travel building, north side, fourth floor |
| Buried City Residential Master Key | Buried City | Uncommon | Grandioso Apartments, Main Street and south east of Eastern Station |
| Spaceport Container Storage Key | The Spaceport | Rare | Container Storage, east side, top floor |
| Spaceport Control Tower Key | The Spaceport | Rare | Control Tower A6, north of Vehicle Maintenance |
| Spaceport Trench Tower Key | The Spaceport | Uncommon | Trench Towers; the wiki counts 8 locked doors |
| Spaceport Warehouse Key | The Spaceport | Uncommon | Shipping Warehouse, south west of West Container Yard |
| Blue Gate Confiscation Room Key | The Blue Gate | Epic | Security Wing, ground floor, below Headhouse |
| Blue Gate Cellar Key | The Blue Gate | Rare | Trapper's Glade, north west of Checkpoint |
| Blue Gate Communication Tower Key | The Blue Gate | Rare | Pilgrim's Peak, basement |
| Blue Gate Village Key | The Blue Gate | Uncommon | Village |
| Patrol Car Key | The Blue Gate, Riven Tides | Uncommon | The rear door of a patrol car |
| Ancient Fort Security Code, in the shared Locked Gate security code guide | The Blue Gate | Common | Ancient Fort, in the south |
| Pilgrim's Peak Security Code, in the shared Locked Gate security code guide | The Blue Gate | Common | Pilgrim's Peak, in the north east |
| Raider's Refuge Security Code, in the shared Locked Gate security code guide | The Blue Gate | Common | Raider's Refuge, in the north west |
| Reinforced Reception Security Code, in the shared Locked Gate security code guide | The Blue Gate | Common | Reinforced Reception, in the north |
| Stella Montis Archives Key | Stella Montis | Epic | Storage Room, top floor |
| Stella Montis Security Checkpoint Key | Stella Montis | Rare | Security Bridge, near the Lobby |
| Stella Montis Assembly Admin Key | Stella Montis | Uncommon | Assembly, north west of Central Corridor |
| Stella Montis Medical Storage Key | Stella Montis | Uncommon | Medical Research |
| Riven Tides Secure Storage Keycard | Riven Tides | Epic | Port Authority Building, at the harbour |
| Riven Tides Classified Records Keycard | Riven Tides | Uncommon | Port Authority Building, at the harbour |
| Riven Tides Crane House Keycard | Riven Tides | Uncommon | Stacking Yard; the middle Crane House per the wiki |
| Riven Tides Hotel Keycard No. 102, in the shared hotel keycard guide | Riven Tides | Common | Hotel Panorama Azzurro |
| Riven Tides Hotel Keycard No. 107, in the shared hotel keycard guide | Riven Tides | Common | Hotel Panorama Azzurro |
| Riven Tides Hotel Keycard No. 113, in the shared hotel keycard guide | Riven Tides | Common | Hotel Panorama Azzurro |
| Riven Tides Hotel Keycard No. 205, in the shared hotel keycard guide | Riven Tides | Common | Hotel Panorama Azzurro |
| Riven Tides Hotel Keycard No. 208, in the shared hotel keycard guide | Riven Tides | Common | Hotel Panorama Azzurro |
| Riven Tides Hotel Keycard No. 311, in the shared hotel keycard guide | Riven Tides | Common | Hotel Panorama Azzurro |
| Riven Tides Hotel Keycard No. 404, in the shared hotel keycard guide | Riven Tides | Common | Hotel Panorama Azzurro |
| Pendola Pass Observatory Key, in the keys category | Pendola Pass | Epic | A door in the Cielo Sereno Observatory main building |
| Emperor Gateway Conduit, in the keys category | Pendola Pass | Legendary | Opens the Emperor |
| Pendola Pass Old Town Key, in the keys category | Pendola Pass | Uncommon | A door to an apartment in the Old Town |
| Pendola Pass Railyard Key, in the keys category | Pendola Pass | Rare | A door in the Controlled Receiving Facility |
| Pendola Pass Train Station Key, in the keys category | Pendola Pass | Rare | A door in the Almatera Station |
How keys work in Arc Raiders
Before you go hunting:
- Single use: the wiki's Keys page calls keys single use consumables. One key, one entry, no second run on the same trip.
- Safe Pocket: per the wiki's Loadout page, a loadout has between 1 and 3 safe pocket slots, and the free loadout has none. Put a key there the moment you find it.
- Where they come from: a key's wiki page lists its sources, such as scavenging or a quest. The security code pages list none, and the Hotel Keycard No. 404 page lists its source as unknown. Each key's guide says what its own page lists.
Dam Battlegrounds keys
- Dam Control Tower Key (epic): Control Tower, beside Primary Facility.
- Dam Controlled Access Zone Key (rare): the Controlled Access Zone building, per the wiki.
- Dam Testing Annex Key (rare): Testing Annex. The wiki counts 2 locked doors at ground level, one on the south side and one on the east side.
- Dam Staff Room Key (uncommon): Research & Administration, toward the Control Tower.
- Dam Surveillance Key (uncommon): Water Treatment Control, west of Primary Facility.
Full zone breakdown: Dam Battlegrounds map.
Buried City keys
- Buried City Town Hall Key (epic): Town Hall; the wiki puts the door on the north side of the building, at ground level.
- Buried City Hospital Key (rare): Hospital; the wiki puts the room in the north west corner, on the second floor.
- Buried City JKV Employee Access Card (uncommon): the Space Travel building; the wiki puts the room on its north side, on the fourth floor.
- Buried City Residential Master Key (uncommon): Grandioso Apartments, Main Street and south east of Eastern Station, each marked on the map.
Full zone breakdown: Buried City map.
The Spaceport keys
- Spaceport Container Storage Key (rare): Container Storage, south east of Control Tower A6. Per the wiki, it opens 1 of 3 locked doors on the east side, on the top floor.
- Spaceport Control Tower Key (rare): Control Tower A6 on our map, north of Vehicle Maintenance. Its wiki page names Control Tower B6.
- Spaceport Trench Tower Key (uncommon): the Trench Towers. The wiki counts 8 locked doors at the Trench Towers, and our map has two door markers for the key.
- Spaceport Warehouse Key (uncommon): Shipping Warehouse, south west of West Container Yard.
Full zone breakdown: The Spaceport map.
The Blue Gate keys
- Blue Gate Confiscation Room Key (epic): the Security Wing, which the wiki places next to the Traffic Tunnel below Headhouse.
- Blue Gate Cellar Key (rare): Trapper's Glade and south west of Ruined Homestead, a marked door at each.
- Blue Gate Communication Tower Key (rare): Pilgrim's Peak; the wiki puts the room in its basement.
- Blue Gate Village Key (uncommon): Village; the item text says one of the old village buildings.
- Patrol Car Key (uncommon): the item text says it unlocks the rear door of a patrol car, and the wiki places patrol cars on Blue Gate or Riven Tides.
- Ancient Fort Security Code (common): Ancient Fort, in the south, in the shared Locked Gate security code guide.
- Pilgrim's Peak Security Code (common): Pilgrim's Peak, in the north east, in the shared Locked Gate security code guide.
- Raider's Refuge Security Code (common): Raider's Refuge, in the north west, in the shared Locked Gate security code guide.
- Reinforced Reception Security Code (common): Reinforced Reception, in the north, in the shared Locked Gate security code guide.
- Expired Security Code: the wiki says this is what any Locked Gate security key becomes when you bring it to Speranza, and it has no further use.
Full zone breakdown: The Blue Gate map.
Stella Montis keys
- Stella Montis Archives Key (epic): Storage Room, which the wiki puts on the top floor.
- Stella Montis Security Checkpoint Key (rare): Security Bridge, near the Lobby.
- Stella Montis Assembly Admin Key (uncommon): Assembly, north west of Central Corridor.
- Stella Montis Medical Storage Key (uncommon): Medical Research.
Full zone breakdown: Stella Montis map.
Riven Tides keys
Per their wiki pages, these keys arrived in patch 1.26.0. The map outlines the key buildings but marks no individual door, so these guides frame the building and name the room the key's own name gives.
- Riven Tides Secure Storage Keycard (epic): Port Authority Building, at the harbour.
- Riven Tides Classified Records Keycard (uncommon): Port Authority Building, at the harbour.
- Riven Tides Crane House Keycard (uncommon): Stacking Yard; the wiki puts the door at the middle Crane House.
- Riven Tides Hotel Keycard No. 102 (common): Hotel Panorama Azzurro, in the shared hotel keycard guide.
- Riven Tides Hotel Keycard No. 107 (common): Hotel Panorama Azzurro, in the shared hotel keycard guide.
- Riven Tides Hotel Keycard No. 113 (common): Hotel Panorama Azzurro, in the shared hotel keycard guide.
- Riven Tides Hotel Keycard No. 205 (common): Hotel Panorama Azzurro, in the shared hotel keycard guide.
- Riven Tides Hotel Keycard No. 208 (common): Hotel Panorama Azzurro, in the shared hotel keycard guide.
- Riven Tides Hotel Keycard No. 311 (common): Hotel Panorama Azzurro, in the shared hotel keycard guide.
- Riven Tides Hotel Keycard No. 404 (common): Hotel Panorama Azzurro, in the shared hotel keycard guide.
Full zone breakdown: Riven Tides map.
New on Pendola Pass
Our maps do not chart Pendola Pass yet, so none of these keys has a door marker or a location guide here; each line says what that key's own sources give.
- Pendola Pass Observatory Key (epic): per its item text, it unlocks a door in the Cielo Sereno Observatory main building on Pendola Pass.
- Emperor Gateway Conduit (legendary): per its wiki page, it opens the Emperor on Pendola Pass.
- Pendola Pass Old Town Key (uncommon): per its item text, it unlocks a door to an apartment in the Old Town on Pendola Pass.
- Pendola Pass Railyard Key (rare): per its item text, it unlocks a door in the Controlled Receiving Facility on Pendola Pass.
- Pendola Pass Train Station Key (rare): per its item text, it unlocks a door in the Almatera Station on Pendola Pass.
A key for any map
- Raider Hatch Key (rare): per the wiki, it opens any Raider Hatch, on whichever map you are on.
What the map can and cannot show
Not every key has the same kind of marker on our maps:
- A door marker named for the key. 18 keys have one on our maps, read from the key glyphs the base map prints.
- A zone, not a door. Our map marks the Dam Controlled Access Zone as a place, with no door marker for its key.
- A building, not a room. Riven Tides outlines the key buildings but marks no individual door, so those guides name the building and the room the key's name gives.
- No marker for the door. Our map has none for the Blue Gate Confiscation Room; per the wiki, the room is below the Headhouse area, and that guide names Headhouse, which our map marks.
- A place to search, not a door. Per each code's wiki page, a Locked Gate security code is found in any lootable container within the location it is named for, and a minimum of 1 code will spawn during a round. The codes are the only items here whose marker is somewhere to search rather than a door to open.
- Illustrative only. The Raider Hatch Key opens any hatch, so its image shows an example hatch rather than a location.
What to do with a key once you have it
- Put it in your Safe Pocket before you loot anything else.
- Know the zone. None of the epic doors sits in a red zone on our maps: the Control Tower on Dam Battlegrounds and Town Hall on Buried City are orange, and the rest have no zone recorded.
- Plan the exit before you open the door.
- Run the room, then leave. The key is gone, so there is no reason to hold the position.
Not sure whether the loot you are holding is worth carrying out? Run it through Keep or Sell, or check the exact vendor value in the item database.
Related
- Arc Raiders maps: POIs, extractions and loot zones for each map the site carries.
- Item database: vendor values, rarity and recycling output, where known.
- Quest tracker: quests, objectives and rewards.
- All guides: tier lists, map walkthroughs and strategy.
Frequently asked questions
- How many keys are there in Arc Raiders?
- There are 37 keys and keycards with a documented location on the six maps our site charts. Each has a guide; the Riven Tides hotel keycards share one, and so do the four Locked Gate security codes. 18 of them have a door marker named for them on our maps. The Riven Tides keys are framed by the building that holds the door, and the rest by a zone or point of interest, or, for the Patrol Car Key and the Raider Hatch Key, by no single marker. Pendola Pass, the map the Frozen Trail update added, has keys of its own that our maps do not chart yet; this page lists them by name, and neither has a location guide yet.
- Are Arc Raiders keys single use?
- Yes. The wiki's Keys page calls keys single use consumables, so a key is gone once it opens its door.
- Where do keys come from in Arc Raiders?
- A key's wiki page lists its sources, such as scavenging or a quest. The security code pages list none, and the Hotel Keycard No. 404 page lists its source as unknown. Each key's guide says what its own page lists, and names any quest in our quest data that hands the key out.