Arc Raiders Skill Tree: All 45 Nodes in Conditioning, Mobility and Survival

Every node in all three skill trees, what it improves and what it costs in points. Includes the honest answer about the ninja build: there is no stealth tree.

Category: Strategy ยท Updated 2026-08-28

How the tree is laid out

There are 45 skill nodes, split evenly across three trees of 15: Conditioning, Mobility and Survival. Each tree contains exactly five major nodes and ten minor ones.

Nodes come in two sizes. Twenty-eight of them accept up to 5 points and scale; the other seventeen are single-point unlocks that either you have or you do not. Twelve of the fifteen major nodes are single-point, so a major node is usually a capability rather than a bonus you stack.

Forty-two of the forty-five nodes sit behind at least one prerequisite, so the trees are close to fully gated: three entry points, everything else earned.

The three trees at a glance

TreeNodesMajorScaling (5 pt)Single-pointEntry nodes
Conditioning155961
Mobility1551051
Survival155961

Conditioning: 15 nodes

Conditioning is the damage-and-durability tree. It carries melee, shield handling, revive behaviour and what happens to you when you are downed.

NodeMajorMax pointsImprovesEffect
Back On Your FeetYes1Health RegenerationWhen you're critically hurt, your health regenerates until a certain limit.
FlyswatterYes1Melee DamageA single melee attack destroys a Tick, Pop, Wasp and Turret.
Survivor's StaminaYes1Stamina RegenerationWhen you're critically hurt, your stamina regenerates faster.
Unburdened RollYes1Stamina RegenerationIf your shield breaks, your first Dodge Roll within a few seconds does not cost stamina.
Used To The WeightYes5Movement SpeedWearing a shield doesn't slow you down as much.
A Little ExtraNo1Resource GenerationBreaching an object generates resources.
Blast-BornNo5Hearing EnhancementYour hearing is less affected by nearby explosions.
Downed But DeterminedNo5Downed DurationWhen you're downed, it takes longer before you collapse.
Effortless SwingNo5Stamina Cost ReductionMelee abilities cost less stamina.
Fight Or FlightNo5Stamina RegenerationWhen you're hurt in combat, regain a fixed amount of stamina. Has a cooldown between uses.
Gentle PressureNo5Noise ReductionYou make less noise when breaching.
Loaded ArmsNo1Encumbrance ReductionYour equipped weapon has less impact on your encumbrance.
Proficient PryerNo5Breach Time ReductionBreaching doors and containers takes less time.
Sky-Clearing SwingNo5Melee DamageYou deal more melee damage to drones.
Turtle CrawlNo5Downed Damage ReductionWhile downed, you take less damage.

Mobility: 15 nodes

Mobility is traversal. Climbing, vaulting, rolling, sprinting and stamina, plus the two major nodes that change what a vault can be.

NodeMajorMax pointsImprovesEffect
Calming StrollYes1Stamina RegenerationWhile walking, your stamina regenerates as if you were standing still.
Carry The MomentumYes1Stamina Cost ReductionAfter a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses.
Nimble ClimberYes5Climb and Vault SpeedYou can climb and vault more quickly.
Vault SpringYes1Vault JumpLets you jump at the end of a vault.
Vaults on Vaults on VaultsYes1Stamina Cost ReductionVaulting no longer costs stamina.
Crawl Before You WalkNo5Movement SpeedWhen you're downed, you crawl faster.
Effortless RollNo5Stamina Cost ReductionDodge Rolls cost less stamina.
Heroic LeapNo5Roll DistanceYou can Sprint Dodge Roll further.
Marathon RunnerNo5Stamina Cost ReductionMoving around costs less stamina.
Off The WallNo5Wall Leap DistanceYou can Wall Leap further.
Ready To RollNo5Recover Roll WindowWhen falling, your timing window to perform a Recovery Roll is increased.
Slip and SlideNo5Slide DistanceYou can slide further and faster.
Sturdy AnklesNo5Fall Damage ReductionYou take less fall damage when falling from a non-lethal height.
Vigorous VaulterNo1Climb and Vault SpeedVaulting is no longer slowed down while exhausted.
Youthful LungsNo5Max StaminaIncrease your max stamina.

Survival: 15 nodes

Survival is the looting and field-work tree. Crouching, crafting in a raid, carry weight, and two of the three nodes that reduce the noise you make. The other sits in Conditioning.

NodeMajorMax pointsImprovesEffect
Agile CroucherYes5Movement SpeedYour movement speed while crouching is increased.
Good As NewYes1Stamina RegenerationWhile under a healing effect, stamina regeneration is increased.
MinesweeperYes1Explosive DefuseMines and explosive deployables can be defused when in close proximity.
Security BreachYes1Security BreachLets you breach Security Lockers.
Suffer In SilenceYes1Noise ReductionWhile critically hurt, your movement makes less noise.
Broad ShouldersNo5Max InventoryIncreases the maximum amount of items you can carry.
In-Round CraftingNo1Field CraftingUnlocks the ability to field-craft items while topside.
Looter's InstinctsNo5Loot SpeedWhen searching a container, loot is revealed faster.
Looter's LuckNo5Loot Search SpeedWhile looting, there's a chance to reveal twice as many items at once.
One Raider's ScrapsNo5Loot Find ChanceWhen looting Raider containers, you have a small chance of finding additional field-crafted items.
Revitalizing SquatNo5Stamina RegenerationStamina regeneration while crouched is increased.
Silent ScavengerNo5Noise ReductionYou make less noise when looting.
Stubborn MuleNo5Stamina RegenerationYour stamina regeneration is less affected by being over-encumbered.
Three Deep BreathsNo5Stamina RegenerationAfter an ability drains your stamina, you recover more quickly.
Traveling TinkererNo1Field CraftingUnlocks additional items to field craft.

There is no stealth tree, and no ninja tree

This comes up often enough to answer directly. The word ninja appears nowhere in the skill data, and neither does stealth. There is no fourth tree. What exists is 3 nodes spread across two of the three trees that reduce the noise you make:

NodeTreeWhen it applies
Gentle PressureConditioningYou make less noise when breaching.
Silent ScavengerSurvivalYou make less noise when looting.
Suffer In SilenceSurvivalWhile critically hurt, your movement makes less noise.

A quiet build is therefore assembled out of Conditioning and Survival rather than picked from a menu. If someone describes a ninja build, they mean those nodes plus Mobility traversal, not a tree the game offers under that name.

What this page does not know

The source records what each node does and what it improves. It does not record the size of any effect: how much less noise Silent Scavenger makes, how much faster Nimble Climber climbs. Those magnitudes are absent from the data, so no number for them appears above. It also does not record how skill points are earned or how many you can hold, which means this page cannot tell you whether filling one tree costs you another.

Frequently asked questions

How many skills are in Arc Raiders?
Forty-five nodes, split evenly across three trees of fifteen: Conditioning, Mobility and Survival. Each tree has exactly five major nodes and ten minor ones.
Is there a ninja skill tree in Arc Raiders?
No. There are three trees and none of them is called ninja or stealth, and neither word appears anywhere in the skill data. What exists is three noise-reduction nodes spread across the Conditioning and Survival trees: Gentle Pressure, Silent Scavenger and Suffer In Silence. A quiet build is assembled from those rather than picked from a dedicated tree.
What is the difference between a major and a minor skill node?
Major nodes are usually single-point unlocks: twelve of the fifteen majors accept only one point, so they grant a capability rather than a stacking bonus. Minor nodes mostly scale, with twenty-eight of the forty-five nodes accepting up to five points.
How many skill nodes have prerequisites?
Forty-two of forty-five. Each tree has exactly one entry node with no prerequisite, so the trees are almost fully gated.